Make for Bengaluru 2026
Make for Bengaluru 2026
Brief Summary
Make for Bengaluru 2026 was a two-day innovation, prototyping, and hackathon event organized by the Coding Club RVCE at RV College of Engineering. Held on February 27th and 28th, 2026, the event was conducted in collaboration with Titan and InUnity. The primary objective of the event was to bring students together to ideate, build, and present user-centric, practical solutions to address real-world societal and urban challenges in Bengaluru.
Theme
The central focus of the hackathon was "Building for your city," challenging participants to solve city-level urban issues. The provided problem statements covered critical focus areas including urban mobility, sustainability, smart living, healthcare accessibility, and digital solutions for city management. Teams developed highly targeted prototypes, such as AI-based traffic management systems, smart waste segregation solutions utilizing IoT concepts, and mobile applications engineered to improve public transport navigation within Bengaluru.
Number of Participants and From Which Year
The targeted audience for the event comprised undergraduate engineering students, primarily from their second year onwards, who were passionate about design, development, innovation, and solving city-level challenges.
Prize Pool if Applicable & Winners
The competition concluded with an official announcement of the results at 5:15 PM on the second day, where the winning teams were declared, celebrated, and appreciated for their technical strength, innovation, and strong presentation skills. While the exact financial breakdown of a prize pool or the specific names of the winning teams are not detailed in the report, it is noted that a total of 15 top teams successfully advanced to the intensive final round to pitch their completed prototypes.
Judging / Evaluation if Applicable
The evaluation process was structured across multiple progressive rounds to maintain a balanced assessment. Initial evaluations were held on Day 2 across multiple rooms, where each room featured a judging panel comprised of one RVCE professor and one external industry evaluator. Teams demonstrated their working prototypes and were scored based on scalability, UI/UX design, technical understanding, and practical implementation feasibility. Following these rounds, the top 15 shortlisted teams advanced to the finals to deliver a 15-minute presentation and handle a rigorous Q&A session in front of two main guest judges. # Pics